Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
21. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I also considered grid fu as a weakness, but I am less familiar with it's details. Another point I am seeing is that the benefit of more cooperation is being treated as poor playing unless it is crudely reflected as increase...
- by Imigo Montoya - at 2013.03.23 00:50:00
|
22. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Andrea Skye wrote: I am no code writer or game developer, but how hard can it be to write abit of code that is simply: If target is: within 300km + in fleet then gang links will be applied. What is so difficult about that? It is the most ...
- by Imigo Montoya - at 2013.03.22 23:31:00
|
23. Announcement:New Blog: End of an EON: EON Magazine says "Farewell" - in EVE Information Portal [original thread]
Shame to see this bastion of EVE Online literature go. Was a pleasure working with you Zapatero, even for the short time it was.
- by Imigo Montoya - at 2013.03.22 22:13:00
|
24. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
monkfish2345 wrote: I would have said the actual problem is fairly clear but that is open to discussion i guess I would have said that everybody sees the exact same problem as you do just as much as everybody agrees about what the solution is...
- by Imigo Montoya - at 2013.03.22 21:55:00
|
25. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
De'Veldrin wrote: Imigo Montoya wrote: Sandslinger wrote: So here is my idea for you people to poke holes in (preferably with relevant arguments) First off lets imagine that off-grid boosting is not a desirable game mechanic, and hencefo...
- by Imigo Montoya - at 2013.03.22 15:44:00
|
26. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
You seem to be mistaking my disdain for discussing solutions without problems for fear. I've seen far too many "solutions" in my work that have been thrown into a product and solve nothing because they didn't actually solve any problem. In fact, m...
- by Imigo Montoya - at 2013.03.21 23:27:00
|
27. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sandslinger wrote: the average prober with no implants will struggle to ever get a hit within a reasonable time frame This is the core assumption that I take issue with regarding whether there is an issue with off-grid boosting. An "unprobab...
- by Imigo Montoya - at 2013.03.21 21:35:00
|
28. Simple Solution for fixing/removing/altering offgrid boosting - in Player Features and Ideas Discussion [original thread]
Sandslinger wrote: So here is my idea for you people to poke holes in (preferably with relevant arguments) First off lets imagine that off-grid boosting is not a desirable game mechanic, and henceforth for the purposes off this idea lay to res...
- by Imigo Montoya - at 2013.03.21 21:21:00
|
29. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: I think...the whole thing is such a horrifying jumble of bad ideas and shifting between a cov ops cloak and covert cyno vs. regular cyno I can't be 100% sure. This is how I've felt about the whole proposal and all of its i...
- by Imigo Montoya - at 2013.03.20 21:58:00
|
30. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Machiavelli Interface wrote: If I need to go afk, I pos up, or dock up if I happen to be in a system with a station. So your playstyle doesn't require cloaking. My playstyle involves living deep in hostile territory. I have a small mobile o...
- by Imigo Montoya - at 2013.03.19 20:28:00
|
31. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Has anybody wanting to nerf afk cloaking considered real life interruptions? Those moments where, for whatever reason, you have to leave the keyboard for a few minutes. Good game design ensures that this is catered to. Being able to warp to a saf...
- by Imigo Montoya - at 2013.03.19 03:43:00
|
32. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: -snip- What you're asking for is a set of specifically crafted tools to counter a specific problem that you have. This is counter to the nature of an emergent sandbox. Emergence is, by definition, basic tools that are comb...
- by Imigo Montoya - at 2013.03.18 21:39:00
|
33. CSM8 - New Player CSM Participation Incentive & Survey - in Jita Park Speakers Corner [original thread]
Apricot Baby wrote: I'm sure if someone would like to donate one I could randomly pick someone from this thread to win it, might even be you. Considering I am probably going to have the most posts however, odds say it would be me :3 Challen...
- by Imigo Montoya - at 2013.03.18 09:42:00
|
34. CSM8 - New Player CSM Participation Incentive & Survey - in Jita Park Speakers Corner [original thread]
While I'm sure I'm not eligible, I fully support said program. Is that what you wanted me to say? When do I get my PLEX?
- by Imigo Montoya - at 2013.03.18 09:31:00
|
35. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: Imigo says that flying through null in a 1600mm plated recon is risky, but I say that it is virtually risk-less if the right techniques are used. I think you've misquoted me there. I never said "risky", I said that it was ...
- by Imigo Montoya - at 2013.03.17 07:26:00
|
36. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Andy Landen wrote: -snip- You keep talking about zero risk to the cloaky camper, so I have to ask: If it's so easy to do this to get kills without any risk to yourself, why aren't you out there doing it right now? Why not take advantage of ...
- by Imigo Montoya - at 2013.03.16 22:38:00
|
37. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
A Blinker wrote: Makes you wonder how many "stop AFK cloaking" post they has to be before CCP listen. fix ships etc but i'll put a +1 to this (again) granted i do have a cloaky and sit in a system or 2 and i think is a good idea to have some w...
- by Imigo Montoya - at 2013.03.16 10:16:00
|
38. AFK Cloaking Camping High Rewards, Zero Risk Zero Effort - in Player Features and Ideas Discussion [original thread]
Friggz wrote: The argument against AFK cloaking always wants to have it both ways. One hostile in space is an unacceptable risk for them, yet somehow the AFK cloaker in system with a dozen hostiles is zero risk. On one hand, it's always a wee...
- by Imigo Montoya - at 2013.03.15 19:15:00
|
39. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Azrael Dinn wrote: cause if a load of people complain about something it can't be that it's balances right. Because a lot of people saying something makes it true, right?
- by Imigo Montoya - at 2013.03.15 19:02:00
|
40. Cloaking Countermeasures - in Player Features and Ideas Discussion [original thread]
Maria GoeppertMayer wrote: I know it needs skills to read and understand in RL, but it's amazing how people just see what they want to see... I have no problem with people being cloaked and posing a threat. But let them WORK for it as everyone...
- by Imigo Montoya - at 2013.03.14 23:52:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |